Author Archives: Jake Moses

About Jake Moses

I was lucky enough to have parents who raised me with and around video games, and as such have been playing video games since before I can remember. Long obsessed with the process of making games, and the industry around them, I feel prepared to tackle talking about games and the industry and offer my unique opinion on both. Discussion is encouraged, I read any and all comments. Twitter: @sisypheangaming Patreon

All the way Live (Services).

In the time since I last was actively posting, my favorite drum has been being beaten by more and more people covering the game industry: microtransactions. We’ve had controversy after controversy in the past year over the newest fad, Loot … Continue reading

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Washington State Looks into Loot Boxes

Washington State lawmakers are beginning to seriously consider whether Loot Boxes, which have became prevalent last year, can or should be considered under the sate’s gaming commission. Loot Boxes, a term which has come to mean any system for which … Continue reading

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Site News

The time has come for me to make my return to this project, and, front and center, there are some new things here. First of all, I am, as of right now, sending this site out as a portfolio to … Continue reading

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How Xbox earned some trust at E3 2017. 60 in 60 day 12 part 2.

The yearly Electronic Entertainment Expo has become a chore for many of us. Long a festival for corporate back slapping and justifying unjustifiable corporate practices, sprinkled with a few completely unrepresentative trailers for video games. It has once again descended … Continue reading

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VR: The latest doomed tech craze. 60 in 60 day 12

Virtual Reality is an idea that has been kicking around in some form for decades. It has been popular in many disciplines, but the dream has always been to use this technology for gaming. Attempts at this have proven disastrous … Continue reading

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Addendum

Sometimes, despite our best plans, life finds a way to intervene. Since my last post, I have been between places to live. This was the culmination of over a month of problems between a roommate and I. However, it appears … Continue reading

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What’s in a trailer? 60 in 60 day 8.

Game trailers are marketing exercises designed to get the hype started for a new title. They give players a glimpse at the world the developers are trying to create for them, and provide a first platform for criticism. While the … Continue reading

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Spare a dime for a poor corporation? A return to microtransactions. 60 in 60 day 7

The episode of “The Jimquisition” published today focused on unpacking some statements made by Take-Two Interactive CEO Strauss Zelnick at the recent Cowen and Company 45th Annual Technology, Media & Telecom Conference. It has been noted many places in the past … Continue reading

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Dark Souls and Tutorials. Part 2. 60 in 60 day 6

In the last article, we went through a detailed overview of the first area in From Software’s original “Dark Souls”, but the “so what?” of the article had to be pushed back to today. If you haven’t read the previous … Continue reading

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Accessibility in hard games: How Dark Souls got it right – Part 1. 60 in 60 day 5.

Quick note about me, again, before we begin proper. I may live in the Eastern Time Zone, but because of my second shift schedule, you can assume I live closer to Great Britain based on what “Midnight” is to me. … Continue reading

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